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W trakcie analizy

audio files, is there a limit to how many audio files

Ann K AlteredEssence 13 lat temu • Ostatnio zmodyfikowane przez Alin Alexandru Matei 13 lat temu • 2
Audio files, is there a limit to how many audio files are allowed in an app?  I cannot add any more and some are disappearing that were there originally.  If I try to add a file to the builder it will not add or show up, target keeps showing 'none'.  I've even added the file directly to the app's file then tried to add from that folder, it did work only once.  I had all the narration working properly and now I'm missing the last page and can't get it back.  It is not showing up in the selection within the builder even though it shows in the app's folder.  Any ideas?
Odpowiedź
Alin Alexandru Matei 13 lat temu
Try to copy the audio file that you want to use, change the name of the copy then try to import it again in the builder. If this don't work, reinstall the builder. Thank you for your feedback, and let us know if you're still encounter this situation.
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Z odpowiedzią

Scrolling page menu and turn off the narration only.

cathy lane 13 lat temu • Ostatnio zmodyfikowane przez Alin Alexandru Matei 13 lat temu • 1

I have 2 questions ( I apologise if you have seen this twice as I was not sure weather I posted the question in the correct place before)

1.I want to create a scrolling table of contents for the picture book app I am developing . I know it is possible as it has been done in the book "Goodnight little sea otter"  which was produced by interactbooks. How do you do this?

2. I also want to know how to turn off the narration only. I can only find an option to turn off all the audio? Thankyou!!!


Odpowiedź
Alin Alexandru Matei 13 lat temu

Answered in the comments section.

Also attached to this post is attached a sample app that show how to use Toggle Audio so you can turn off/on the Naration files:

204 - ToggleAudio.zip

And on the next attachement you will find a sample app showing you how the Thumbnail Menu works:

103 - Thumbnail Menu.zip

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W trakcie analizy

InteractPlayer cannot play sound loud on iphone

Truman Kong 12 lat temu • zaktualizowano 12 lat temu • 4
I have downloaded the InteractPlayer 3.4.355 on iphone 4S, After sharing my App. I can run the App with no problem, all the click, turn pages, actions go well. However, the sound on the App can hardly be heard, as the sound level is very very low, as it through the internal speaker of iphone4S. I have turned it up to the highest. But when I use a earphone to listen, there is no problem at all. Why can't I hear the sound via the internal speaker?
Odpowiedź
Inna Komarovsky 12 lat temu
Hi Truman,
I haven't yet been able to recreate this problem, but I wanted to ask a couple of questions
- When you turn the volume up while the app is open, does the volume symbol say "ringer," "volume," or "headphones?"
- Is the phone inside a case that may be blocking the area where the sound comes out?
Thank you for the feedback!
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Z odpowiedzią

Turn off narration?

cathy lane 13 lat temu • Ostatnio zmodyfikowane przez Alin Alexandru Matei 13 lat temu • 0
I have a toggle button for the user to turn narration on and off. I have tried to apply stop narration to the toggle in action sets. I have also tried to apply counter value behaviour to the toggle and the narration on the page- no luck- I can't work it out. Could you help please?
thanks Cathy
Odpowiedź
Alin Alexandru Matei 13 lat temu
Hi Cathy, here's a sample app on how to stop the narration:
337 - Stop Narration.zip

On the first page you will need a App Counter. The Read Me On/ Read Me Off elements will set the App Counter to 0 or 1. As for the narration audio you will need to have conditions on them. So for example: The Read Me On will set the Counter App to 0. The narration audio will need to have the Play Narration behavior with condition being: Counter App Value is 0. Then when the Read Me Off element will be clicked the App Counter Value will be set to 1. So the narration won't play anymore unless you tap the Read Me On element again.
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Z odpowiedzią

InteractPlayer | More Than 3 Devices Error

Pardesi Media 12 lat temu • Ostatnio zmodyfikowane przez user 11 lat temu • 3
Hi,

I am trying to test my applications using my iPhone and iPad but I keep getting the error that I have more than 3 devices registered. I use my Mac for development and then iPhone and iPad for testing so not sure what are the devices registered? My testing is stuck because of this.

Thanks.

--
Adeel
Odpowiedź
Your device count has been increased and the device list has been cleared.  You should be all set.
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Naprawione

First time frame animation: minor scale down of element

Ranco 13 lat temu • Ostatnio zmodyfikowane przez Ezra Weinstein (Administrator) 13 lat temu • 4
For every single frame animation in my book, the first time I activate it, it scales down just a bit (~1-2 pixels) before the animation starts. Next time, it works fine, without the scale (or maybe it is already scaled down?)
See example Here
Ranco
Odpowiedź
We were able to recreate this bug and we are working on a fix. Thank you for letting us know.
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Odrzucone

Suggestion: copy and paste action sets to multiple elements

Melissa Lind 13 lat temu • Ostatnio zmodyfikowane przez Ezra Weinstein (Administrator) 13 lat temu • 7

It would be great to have an easy way to copy and paste action sets to multiple elements. The current option is not really much of a time saver. It takes as much time as setting up a new action set. Perhaps you could drag and drop the action sets, and how great would it be to be able to highlight ten different elements and have them all get the new action set.


Thanks!!! Great work.

Odpowiedź

You can easily do this by simply setting up your first element setting up all your action sets, and then making copies of the element and change the graphic of the element. Rather than dropping your elements on the page first.  


The other way to do this is to access the action set manager which has a copy option in to to copy entire sets of action sets from one element to another.  You can see how to do this in the user guide:


Action Set Manager

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Naprawione

InteractPlayer playback discrepancies

Judy K. Johnson 13 lat temu • Ostatnio zmodyfikowane przez Ezra Weinstein (Administrator) 13 lat temu • 1
Just to let you know I had reported a discrepancy between PC and Mac InteractPlayer.  The PC would hang up on page 8 and require Task Manager to close the file.  The MAC Air (11") would play the app from beginning to end.

After I had reported the discrepancy, I went out to InteractBuilder website to look again for an update to InteractPlayer.  I was delighted to see that there was an update 343 for me to download tonight.  I was also delighted to see that the update has solved the dilemma with my app lockingup in Player on page 8.  This update now correctly plays my app from beginning to end.

Thanks InteractBuilder team.  It's obvious that you are doing everything possible to keep all of us writer/illustrators happy.
Odpowiedź
If you could zip up your application folder and share it with us via DropBox or another file sharing service we will take a look at it and see if we can recreate the issue.
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Z odpowiedzią

Contest date?

Ranco 13 lat temu • Ostatnio zmodyfikowane przez Ezra Weinstein (Administrator) 13 lat temu • 2
Any change? I can't get my app running with 3.4, chasing my tail here. all animations are corrupted, things doesn't work as they used to, It is in the worst state ever...
Odpowiedź
We are working on fixes for this, hopefully will have an update this weekend.
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Z odpowiedzią

Publishing to BigFishGames

Ted Ollikkala 12 lat temu • Ostatnio zmodyfikowane przez Ezra Weinstein (Administrator) 12 lat temu • 1
I may wish to have my Adventure Game app distributed through BigFishGames

http://www.bigfishgames.com/


Their terms are not set forth up front, so it's hard to know what the commission and/or fees would be:

http://pressroom.bigfishgames.com/submit-games

There is some information here:

http://greyaliengames.com/blog/getting-your-game-o...



Q. What kind of criteria does the game need to meet? Would a Windows only game work, or does it need to be cross platform? Do they have some kind of minimum system requirement for all games?

A. Windows only is fine. If you can convert it to Mac easily you will make a decent amount of extra sales. Also make sure that all your game text is read in from a Unicode text file because then if the game does well you can localise it and make more sales on BFG’s foreign language portals.
Minimum requirements are XP (they don’t support Windows 98 any more). Also the game has to be able to save data in the correct location for Vista and Windows 7 properly which is a bit of a headache (you’ll need to research this). You can’t put any web links in your games or connect to any online service (for high scores etc.) You should test your game on XP/Vista/7 just to make sure it works the same and there are no graphical or sound anomalies (I use a different sound driver for Vista/7 for example).

Your game should start in full-screen at 800×600 minimum and have a windowed mode option. There’s a bunch of other “nice to have” things too such as simple options screens (not complicated ones), making sure you can Alt-Tab out/in of the game without graphics corruption + pause it – stuff like that. Just check out any of the other top games and see how they handle things. Also you can always ask for a QA checklist when you submit (or before) and hopefully they’ll send you something.


FOR EXAMPLE:

For example, this title "The Secret Legacy: A Kate Brooks Adventure" is available in 4 different formats from the BigFishGames store, all accessible from the main page and linking to the various app stores:

http://www.bigfishgames.com/download-games/10891/t...

(i) Amazon app store - http://www.amazon.com/gp/mas/dl/android?p=com.bigf...

(ii) Google Play store - https://play.google.com/store/apps/details?id=com....

(iii) iTunes - https://itunes.apple.com/us/app/the-secret-legacy-...

(iv) PC - http://www.bigfishgames.com/download-games/10891/t...


QUESTIONS:

Is an app published via the InteractBuilder in a form that can be submitted in all four versions?

If not, which versions could be submitted? 

Thanks!

Ted

Odpowiedź
Currently this is not the direction we are moving towards.  The apps created in the InteractBuilder can be submitted directly to the Apple App Store, Google Play, and the Chrome store (for desktops).

We may look at this in the future.