0
Respost
Publishing to BigFishGames
I may wish to have my Adventure Game app distributed through BigFishGames
http://www.bigfishgames.com/
Their terms are not set forth up front, so it's hard to know what the commission and/or fees would be:
http://pressroom.bigfishgames.com/submit-games
There is some information here:
http://greyaliengames.com/blog/getting-your-game-o...
Q. What kind of criteria does the game need to meet? Would a Windows only game work, or does it need to be cross platform? Do they have some kind of minimum system requirement for all games?
A. Windows only is fine. If you can convert it to Mac easily you will make a decent amount of extra sales. Also make sure that all your game text is read in from a Unicode text file because then if the game does well you can localise it and make more sales on BFG’s foreign language portals.
Minimum requirements are XP (they don’t support Windows 98 any more). Also the game has to be able to save data in the correct location for Vista and Windows 7 properly which is a bit of a headache (you’ll need to research this). You can’t put any web links in your games or connect to any online service (for high scores etc.) You should test your game on XP/Vista/7 just to make sure it works the same and there are no graphical or sound anomalies (I use a different sound driver for Vista/7 for example).
Your game should start in full-screen at 800×600 minimum and have a windowed mode option. There’s a bunch of other “nice to have” things too such as simple options screens (not complicated ones), making sure you can Alt-Tab out/in of the game without graphics corruption + pause it – stuff like that. Just check out any of the other top games and see how they handle things. Also you can always ask for a QA checklist when you submit (or before) and hopefully they’ll send you something.
FOR EXAMPLE:
For example, this title "The Secret Legacy: A Kate Brooks Adventure" is available in 4 different formats from the BigFishGames store, all accessible from the main page and linking to the various app stores:
http://www.bigfishgames.com/download-games/10891/t...
(i) Amazon app store - http://www.amazon.com/gp/mas/dl/android?p=com.bigf...
(ii) Google Play store - https://play.google.com/store/apps/details?id=com....
(iii) iTunes - https://itunes.apple.com/us/app/the-secret-legacy-...
(iv) PC - http://www.bigfishgames.com/download-games/10891/t...
QUESTIONS:
Is an app published via the InteractBuilder in a form that can be submitted in all four versions?
If not, which versions could be submitted?
Thanks!
Ted
http://www.bigfishgames.com/
Their terms are not set forth up front, so it's hard to know what the commission and/or fees would be:
http://pressroom.bigfishgames.com/submit-games
There is some information here:
http://greyaliengames.com/blog/getting-your-game-o...
Q. What kind of criteria does the game need to meet? Would a Windows only game work, or does it need to be cross platform? Do they have some kind of minimum system requirement for all games?
A. Windows only is fine. If you can convert it to Mac easily you will make a decent amount of extra sales. Also make sure that all your game text is read in from a Unicode text file because then if the game does well you can localise it and make more sales on BFG’s foreign language portals.
Minimum requirements are XP (they don’t support Windows 98 any more). Also the game has to be able to save data in the correct location for Vista and Windows 7 properly which is a bit of a headache (you’ll need to research this). You can’t put any web links in your games or connect to any online service (for high scores etc.) You should test your game on XP/Vista/7 just to make sure it works the same and there are no graphical or sound anomalies (I use a different sound driver for Vista/7 for example).
Your game should start in full-screen at 800×600 minimum and have a windowed mode option. There’s a bunch of other “nice to have” things too such as simple options screens (not complicated ones), making sure you can Alt-Tab out/in of the game without graphics corruption + pause it – stuff like that. Just check out any of the other top games and see how they handle things. Also you can always ask for a QA checklist when you submit (or before) and hopefully they’ll send you something.
FOR EXAMPLE:
For example, this title "The Secret Legacy: A Kate Brooks Adventure" is available in 4 different formats from the BigFishGames store, all accessible from the main page and linking to the various app stores:
http://www.bigfishgames.com/download-games/10891/t...
(i) Amazon app store - http://www.amazon.com/gp/mas/dl/android?p=com.bigf...
(ii) Google Play store - https://play.google.com/store/apps/details?id=com....
(iii) iTunes - https://itunes.apple.com/us/app/the-secret-legacy-...
(iv) PC - http://www.bigfishgames.com/download-games/10891/t...
QUESTIONS:
Is an app published via the InteractBuilder in a form that can be submitted in all four versions?
If not, which versions could be submitted?
Thanks!
Ted
Answer
Answer
Respost
Currently this is not the direction we are moving towards. The apps created in the InteractBuilder can be submitted directly to the Apple App Store, Google Play, and the Chrome store (for desktops).
We may look at this in the future.
We may look at this in the future.
Customer support service by UserEcho
We may look at this in the future.