
Suggestion: copy and paste action sets to multiple elements
It would be great to have an easy way to copy and paste action sets to multiple elements. The current option is not really much of a time saver. It takes as much time as setting up a new action set. Perhaps you could drag and drop the action sets, and how great would it be to be able to highlight ten different elements and have them all get the new action set.
Thanks!!! Great work.

You can easily do this by simply setting up your first element setting up all your action sets, and then making copies of the element and change the graphic of the element. Rather than dropping your elements on the page first.
The other way to do this is to access the action set manager which has a copy option in to to copy entire sets of action sets from one element to another. You can see how to do this in the user guide:

InteractPlayer playback discrepancies
After I had reported the discrepancy, I went out to InteractBuilder website to look again for an update to InteractPlayer. I was delighted to see that there was an update 343 for me to download tonight. I was also delighted to see that the update has solved the dilemma with my app lockingup in Player on page 8. This update now correctly plays my app from beginning to end.
Thanks InteractBuilder team. It's obvious that you are doing everything possible to keep all of us writer/illustrators happy.


Contest date?


Publishing to BigFishGames
http://www.bigfishgames.com/
Their terms are not set forth up front, so it's hard to know what the commission and/or fees would be:
http://pressroom.bigfishgames.com/submit-games
There is some information here:
http://greyaliengames.com/blog/getting-your-game-o...
Q. What kind of criteria does the game need to meet? Would a Windows only game work, or does it need to be cross platform? Do they have some kind of minimum system requirement for all games?
A. Windows only is fine. If you can convert it to Mac easily you will make a decent amount of extra sales. Also make sure that all your game text is read in from a Unicode text file because then if the game does well you can localise it and make more sales on BFG’s foreign language portals.
Minimum requirements are XP (they don’t support Windows 98 any more). Also the game has to be able to save data in the correct location for Vista and Windows 7 properly which is a bit of a headache (you’ll need to research this). You can’t put any web links in your games or connect to any online service (for high scores etc.) You should test your game on XP/Vista/7 just to make sure it works the same and there are no graphical or sound anomalies (I use a different sound driver for Vista/7 for example).
Your game should start in full-screen at 800×600 minimum and have a windowed mode option. There’s a bunch of other “nice to have” things too such as simple options screens (not complicated ones), making sure you can Alt-Tab out/in of the game without graphics corruption + pause it – stuff like that. Just check out any of the other top games and see how they handle things. Also you can always ask for a QA checklist when you submit (or before) and hopefully they’ll send you something.
FOR EXAMPLE:
For example, this title "The Secret Legacy: A Kate Brooks Adventure" is available in 4 different formats from the BigFishGames store, all accessible from the main page and linking to the various app stores:
http://www.bigfishgames.com/download-games/10891/t...
(i) Amazon app store - http://www.amazon.com/gp/mas/dl/android?p=com.bigf...
(ii) Google Play store - https://play.google.com/store/apps/details?id=com....
(iii) iTunes - https://itunes.apple.com/us/app/the-secret-legacy-...
(iv) PC - http://www.bigfishgames.com/download-games/10891/t...
QUESTIONS:
Is an app published via the InteractBuilder in a form that can be submitted in all four versions?
If not, which versions could be submitted?
Thanks!
Ted

We may look at this in the future.

jump to nonexistent page


- On which page is the home icon?
- Was the icon copied from somewhere else or copied as a template?
- Is the icon global?
Thank you for reporting this problem!

Multiple movement behaviors bug
I tried to create a path animation - move a paddle ball along a path (8 points).
So I've added 8 "Move -> Movement" behaviors (first one with Tab action, the others I planed to set each one after its predecessor).
This is how it looks:
When I clicked the Manage Action Set - this is what I got:
which is not what I've expected.
Anyway, clicking "change..." on any of the targets generated this error:
An application error occurred while attempting to perform the last action.
Restarting InteractBuilder is recommended.
Error: Chunk: can't find background / Chunk: can't find object / Object: does not have this property / put: error in expression
Handler: redrawTable
Hint:
Location: Line 386, char 20
Object: button id 70090 of card id 1002 of stack "IBResources" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
87: Line 386 at char 20: Chunk: can't find background
77: Line 386 at char 20: Chunk: can't find object
456: Line 386 at char 8: Object: does not have this property
465: Line 386 at char 1: put: error in expression
241: Line 386 at char 1: Handler: error in statement ----> redrawTable
353: Line 0 at char 0: Object Name: ----> button id 70090 of card id 1002 of stack "IBResources" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
573: Line 132 at char 1: Handler: can't find handler ----> redrawTable
253: Line 128 at char 1: if-then: error in statement
253: Line 27 at char 1: if-then: error in statement
253: Line 19 at char 1: if-then: error in statement
241: Line 19 at char 1: Handler: error in statement ----> uSTSTableView
353: Line 0 at char 0: Object Name: ----> button id 70090 of card id 1002 of stack "IBResources" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
449: Line 2344 at char 4: Object: can't set object property
535: Line 2344 at char 1: set: can't set property
241: Line 2344 at char 1: Handler: error in statement ----> MAS_BS_SetupDialog
353: Line 0 at char 0: Object Name: ----> button id 1012 of card id 1002 of stack "Behaviors" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
573: Line 578 at char 1: Handler: can't find handler ----> MAS_BS_SetupDialog
253: Line 573 at char 1: if-then: error in statement
241: Line 573 at char 1: Handler: error in statement ----> MAS_Change
353: Line 0 at char 0: Object Name: ----> button id 1012 of card id 1002 of stack "Behaviors" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
675: Line 9 at char 1: ----> MAS_Change
241: Line 9 at char 1: Handler: error in statement ----> mouseUp
353: Line 0 at char 0: Object Name: ----> graphic id 4515586 of group id 4554730 of group id 4515587 of group id 4510993 of group id 4510989 of card id 1139 of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
button id 1299 of card id 1002 of stack "libSTSErrors" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode",errorDialog,150
stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode",DoError,9972,button id 1004 of card id 1002 of stack "Behaviors" of stack "C:/Program Files/InteractBuilder/Local Components/Data/InteractBuilder.livecode"
Ranco
Israel SQA team...

Can I make a loading screen?


Player publishes different than "Interact"


"Manage Action sets" dialog - missing actions
Sometimes, for example if you add Tap -> Animate action, and click the Manage Action Sets dialog, the new action isn't there. You have to close the Props dialog and re-open for this new action to appear

Any specific scenario would help, we were not able to reproduce.

templates duplicating globals by adding instances

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