
Drag and drop behavior
It would be great to have a drag and drop behavior where one may define the drop area. When the object is dropped to said area, an action may take place ( a sound, a response text, a picture, etc.).

This should be the idea you want to implement.
When you drag the butterfly above the good area a sound will play. When you drag the butterfly above the bad area the butterfly will bounce back.

Jump to Next/Previous page not working if element is not on a top layer
I noticed that a graphic element that is assigned a Jump to Next or Previous page action will not work in Interact mode if it the object is on a lower layer. When I move the element to be on the top layer, then the action will work in interact mode. I noticed this on my Back and Next buttons on top left and right of screen. I have the Page Turn Effect set to None, not sure if that matters.

I've tried to recreate this but everything is working as it should be for me.Try to redo the Jump behavior and see if the problem persist. If it does persist, can you make a sample app and send it over to alin@interactstudios.com and I will have a look at this problem?

drag erase trouble

example downloads?
Thanks!

Currently we don't have any additional sample apps. We will add some more in the future. In the meantime you can visit our YouTube channel to see more tutorials. We will be adding more videos in the next few weeks.

Publishing Status Tracker
Two of my apps are pending submission, and I have no idea where they are, reason for the delay etc.
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Adeel

narration highlighting is skipping first letters

It displays this way in Interaction mode too.
This seems to happen if you add single apostrophes and periods. Usually removing them resolves the issue, but not this time.


5 device limit issue

and I can't sign in.
Last time it happens after I cleaned my cookies in Chrome (which I do sometimes).
I only test the app in one browser on my home computer.
I also think that different browsers on the same computer should be considered as a single "device" (or tested freely without limitation)

I've cleared your device list, so you should be all set to test your app again. Sorry for the problem, we're planning to look into fixing this in the future so that it keeps track of devices and not browser windows.
Inna

Publishing the app - Apple, Android store
After I fill out the needed info (App name, my own dev account, upload screenshots, app cover, description, tags, etc) It prompts me with "saved for publishing" with a close box option. I am unsure of what the next step is.
When I log back into my interact player account, My app changed to the correct title and the new cover I uploaded is displaying correctly. When I click on the apps drop down and click on publish again, it brings me to the same form to fill out.
Am I missing a step?
Do I have to log into my apple development account?
Please let me know as soon as possible! Thank you so much for all the hard work in advance!!!

We are working on fixing the publishing process, and it should be fixed with the next InteractBuilder update.

Text


Memory Game - Shuffle Group and Mask On cannot happen at the same time
If both the Shuffle Group and Mask On Action happened at the same time (which is usually set at Execute on Page Load). They messed up. The Mask On is missing or the shuffle is strange. I think this maybe a bug. The work around for me is to Delay the Mask On for 100ms to avoid the two actions collide.
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