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For now try to use a counter to get around the issue you mentioned, hopefully that will work. We will investigate the issue in the meantime.
11 лет назад
We verified the link and it points to:
https://itunes.apple.com/us/app/interactplayer/id6...
Which opens up from our iPad. Keep in mind we are waiting for Apple to approve the latest InteractPlayer, so maybe this is part of the problem. Once the new version is out please try again and let us know if you run into any other issues. I'll mark this as "Not a Bug" for now.
https://itunes.apple.com/us/app/interactplayer/id6...
Which opens up from our iPad. Keep in mind we are waiting for Apple to approve the latest InteractPlayer, so maybe this is part of the problem. Once the new version is out please try again and let us know if you run into any other issues. I'll mark this as "Not a Bug" for now.
An update has been submitted to Apple which hopefully will be approved soon.
Try working at 100% zoom level. This should resolve it, in the meantime we will work on a fix for the next version in our new Player engine.
We will have to do some testing on this and see what is going on.
Try to use a chained behavior rather than the delay before.
At this time you would have to add another frame to the end of your animation which would be the same as the first frame.
Yes, at midnight.
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