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Answered
Contest Entry troubles
A couple comments about things that aren't working quite right on my entries.
1. The TIPS page, I wanted Molly to tap>spin, swipe>throw, drag>move, doubletap>stop spin. But it was interfering with the animation of the box. I changed it to only swipe>throw, drag>move. But the last upload, the swipe throw was not working very well.
2. I was having trouble with any drag>move interactions, but the last one seemed good, I hope yours is too.
3. Menu. It was working a week ago, but now when you click on the thumbnail, it will plays the audio and turns gray, and mostly won't jump to a page. Sometimes it does. Is there any way to chain these behaviors so that they all work together? It works great in the builderplayer, but not on the ipad.
![Image 183](/s/attachments/9139/1/6/3847cd43c6f564ee8135355fc8dc405d.png)
1. The TIPS page, I wanted Molly to tap>spin, swipe>throw, drag>move, doubletap>stop spin. But it was interfering with the animation of the box. I changed it to only swipe>throw, drag>move. But the last upload, the swipe throw was not working very well.
2. I was having trouble with any drag>move interactions, but the last one seemed good, I hope yours is too.
3. Menu. It was working a week ago, but now when you click on the thumbnail, it will plays the audio and turns gray, and mostly won't jump to a page. Sometimes it does. Is there any way to chain these behaviors so that they all work together? It works great in the builderplayer, but not on the ipad.
![Image 183](/s/attachments/9139/1/6/3847cd43c6f564ee8135355fc8dc405d.png)
Answer
![](https://cdn.userecho.com/characters/65.png?1)
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Answer
Answered
Alin Alexandru Matei 11 years ago
Try to chain the Jump behavior to the PlayAudio behavior and also put a delay on the Jump behavior equal to the audio file.
![](https://cdn.userecho.com/characters/65.png?1)
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Try to chain the Jump behavior to the PlayAudio behavior and also put a delay on the Jump behavior equal to the audio file.
![](/s/cache/60/30/603053d9616a1b5b3a001be58579960e.png)
Like this:
![](/s/attachments/9139/1/6/e860c7e66cb5711aed79b7d24a265f36.png)
I used delaybefore 100 ms on the jump, the sound is just a tiny click.
![](/s/attachments/9139/1/6/e860c7e66cb5711aed79b7d24a265f36.png)
I used delaybefore 100 ms on the jump, the sound is just a tiny click.
![](/s/cache/60/30/603053d9616a1b5b3a001be58579960e.png)
It works about the same as the previous arrangement. Sometimes it grayscales, sometimes it jumps, sometimes it works, but never consistently. Any other suggestions?
![](https://cdn.userecho.com/characters/65.png?1)
Answer
Answered
Try to chain the Jump behavior to the PlayAudio behavior and also put a delay on the Jump behavior equal to the audio file.
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