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I was able to recreate this situation and forwarded to our lead developer. Thank you for your feedback.
We were able to reproduce this situation and forwarded to our lead developer. Thank you for your feedback.
Could you make a sample app with these two pages, zip it, and send it over to alin@interactstudios.com? So we can take a look at this situation. Thank you for your feedback.
Hello Sean, I was able to recreate this situation and found out that not the chained action is the problem, but the Drop behavior is not working. Thank you for your feedback.
Just to clarify, on an element you have a Tap-Animation for an element and a DoubleTap-Animation for another element?
Could you create a sample app with only that page and send it to alin@interactstudios.com? We will take a look at the problem.
I was able to recreate this problem and forwarded to our lead developer. Thank you for your feedback.
Hi Gabrielle, yes I got your sample, and I found the issue.Let me explain what caused the inconsistently working in this case:
since you selected the Intersect point as Center, if the lizard is dragged right where the rock element and the grass element connects then half of the lizard will set the counter to 1 and the other half of the lizard will set the counter to 2. So basically it will cancel the behaviors. To fix this change the Intersect point as followed:
a) Make the Intersect point to Left when the lizard intersects with the grass ( so that the entire lizard to be on the grass side).
b) Make the Intersect point to Right when the lizard intersects with the rock (so that the entire lizard to be on the rock side).