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Gestartet
MaskOn Behavior act strangely
1) I am rebuilding my App to IB4.0.1, the maskOn Behavior act strangely. I have a memory game built based on your example from the tutorial. The MaskOn Behavior cannot cover the original images when being trigger. (you need to have more than one MaskOn image trigger at the same time)
2) The shuffleGroup also messed up the MaskOn Behavior. Some mask do not show up.
I suggest you redo your Memory Game Tutorial in IB4.0.1 and see the results.
I know you guys are busy in putting out new patches to fix the problems. I am reporting, just in case you do not know about this bug.
2) The shuffleGroup also messed up the MaskOn Behavior. Some mask do not show up.
I suggest you redo your Memory Game Tutorial in IB4.0.1 and see the results.
I know you guys are busy in putting out new patches to fix the problems. I am reporting, just in case you do not know about this bug.
Customer support service by UserEcho
Match behaviors.zip
You now do the action set you wanted to occur when a Matched or Not Matched behavior happen but with condition. For example if you want a FadeInOut behavior to happen when a Matched action occurs you do for the elements a Tap-FadeInOut behavior with condition: Match Text <the wanted text> Occured.