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Very concerned about new interact mode!!
Hi, I first just want to thank you guys for all the hard work on the new IB4! I know how busy you guys have been on implementing the new system!
Now, I have just downloaded the new IB4. And at first test, I have spotted something that I think is going to be of great concern to us, it is for me anyway, and for those who have to pay for our amount of data we use with connecting to the internet! When you now go to interact mode to test the app, it sends it to the interactplayer site, and you can only view it there. This is a big problem for me, and others who want to work offline and test each page or the whole app, a number of times throughout our building! Bisides costing me a furtune each time it uploads, then it has to download again so I can watch it. This is not going to work for me! Please let me know if their is any other way I can test my apps while working offline!?
Now, I have just downloaded the new IB4. And at first test, I have spotted something that I think is going to be of great concern to us, it is for me anyway, and for those who have to pay for our amount of data we use with connecting to the internet! When you now go to interact mode to test the app, it sends it to the interactplayer site, and you can only view it there. This is a big problem for me, and others who want to work offline and test each page or the whole app, a number of times throughout our building! Bisides costing me a furtune each time it uploads, then it has to download again so I can watch it. This is not going to work for me! Please let me know if their is any other way I can test my apps while working offline!?
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Respuestas
The app will only need to upload one time to the InteractPlayer site, after that only the changes you made will be uploaded and if you are just making changes to action sets, the files are extremely small.
We will not be offering an offline mode at this time because of the numerous complaints we received regarding the offline simulator which was not providing an accurate representation of how the apps would run. There may be a way that we can provide an offline feature in the future, but our entire goal for version 4.0 was to switch the engine to a much better engine that would work properly across all platforms.
By uploading your app to the InteractPlayer site, you can quickly test your app on different devices and different platforms.
Since you typically build apps one page at a time, the upload process normally should not take very long.
We will not be offering an offline mode at this time because of the numerous complaints we received regarding the offline simulator which was not providing an accurate representation of how the apps would run. There may be a way that we can provide an offline feature in the future, but our entire goal for version 4.0 was to switch the engine to a much better engine that would work properly across all platforms.
By uploading your app to the InteractPlayer site, you can quickly test your app on different devices and different platforms.
Since you typically build apps one page at a time, the upload process normally should not take very long.
Hi Ezra, Thanks for replying.
Ok, I get why you had to change this, and I think it's great that it can be seen better now on all devices and platforms. I am not sure how it will work for me yet though. I will have to see how much in Data an app of mine will be using each time I do a test. If it works out to be a problem, then this could be a deal breaker for me. But let me test it out a few times first.
Ok, I get why you had to change this, and I think it's great that it can be seen better now on all devices and platforms. I am not sure how it will work for me yet though. I will have to see how much in Data an app of mine will be using each time I do a test. If it works out to be a problem, then this could be a deal breaker for me. But let me test it out a few times first.
Clint, we have made some progress on being able to run the apps locally as opposed to loading them to the InteractPlayer site each time. We believe that within the next few weeks we will be able to implement this solution for premium members such as yourself. So when you go to Interact we will give you the choice of running the engine locally without uploading everything to the server. I would expect this functionality to arrive in version 4.1.
Hi Ezra, that is very good news! I am finding that it all comes down to speed when working. And problems that can come with internet speeds and server errors. When I am designing and I need to quickly check a change to see how something works, I need to see it as soon as possible. And if it takes too long to view a change, then I tend to forget what it is that I am trying to accomplish. So having a choice to view it sooner on my computer would be a big advantage to us!
Thanks for all your hard work again!
Thanks for all your hard work again!
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We will not be offering an offline mode at this time because of the numerous complaints we received regarding the offline simulator which was not providing an accurate representation of how the apps would run. There may be a way that we can provide an offline feature in the future, but our entire goal for version 4.0 was to switch the engine to a much better engine that would work properly across all platforms.
By uploading your app to the InteractPlayer site, you can quickly test your app on different devices and different platforms.
Since you typically build apps one page at a time, the upload process normally should not take very long.