0
Not a bug
Set counter not working in v4
After a lot of struggling, I have been unable to get my app to work in v4, so I am rebuilding it from scratch. The working intersections I had in v3 do not seem to be working in v4.
I have an object, when drug to certain locations on the screen, an image should appear and the counter should be set. The images appear as they should, but the counter value never changes. I know the intersection of the two objects is ok, because it can trigger the image to appear, but the same intersection combination does not seem to be able to trigger the counter value to change.
Also, I think this page of my app must be having trouble because when I try to "interact" just for that page, it will not load in interactplayer.com. I must "interact" the whole app from the beginning, and then I am able to preview that page.
I have an object, when drug to certain locations on the screen, an image should appear and the counter should be set. The images appear as they should, but the counter value never changes. I know the intersection of the two objects is ok, because it can trigger the image to appear, but the same intersection combination does not seem to be able to trigger the counter value to change.
Also, I think this page of my app must be having trouble because when I try to "interact" just for that page, it will not load in interactplayer.com. I must "interact" the whole app from the beginning, and then I am able to preview that page.
Customer support service by UserEcho
Counter display example.zip
Let me know if you having questions regarding it.
Here it's working correctly:
And now you can see it has stopped working correctly:
Do you have any suggestions for making this better? I don't want the kids to be told they're wrong when indeed they are correct!
I'm testing this type of activity to see if I can isolate what is causing the problem. For the intersection point, are you using "center?" Also, is the user able to continue moving the element after moving it to one of the areas, or is it meant to snap into place and become not movable?
Counter set example.zip
since you selected the Intersect point as Center, if the lizard is dragged right where the rock element and the grass element connects then half of the lizard will set the counter to 1 and the other half of the lizard will set the counter to 2. So basically it will cancel the behaviors. To fix this change the Intersect point as followed:
a) Make the Intersect point to Left when the lizard intersects with the grass ( so that the entire lizard to be on the grass side).
b) Make the Intersect point to Right when the lizard intersects with the rock (so that the entire lizard to be on the rock side).