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We already achieve this by using the hide/show and move. Loading elements from disk would not be efficient and for now we do not see this as a valid solution for improving performance. When an element is not visible it is not taking up any resources from a memory standpoint.
We can't really see a "NONE" behavior working in the app based on how we have implemented the interface. There is usually a STOP behavior that corresponds to the behavior (e.g. StopBlink).
We have seen this happen but are unable to recreate it consistantly. If you can provide any specific steps on when this happens that would be extremely useful to help us address this issue.
Unless we can recreate this problem it is impossible for us to fix. I will mark this for now as "Not A Bug".
We have seen this happen but are unable to recreate it consistantly. If you can provide any specific steps on when this happens that would be extremely useful to help us address this issue
We added this to our plan for version 3.6 (no date yet).
Should be addressed in version 3.3
Can you tell us under what circumstances is this happening. I added on an element animation with bounce + invert horizontally + replay and everything is working as it should.
We did address some issues in version 3.3 related to Bounce and Invert. Version 3.3 will be released in the next few hours so please check this out again using the new version.
If the files are named in the PSD file like this :
NameFrame001
NameFrame002
and so on, the files will be implemented like a frame element.
Planned for version 3.5
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This can already be easily achieved by creating two frame animations (same frames but you specify different starting frame for the second animation. So when the page opens it shows the first frame animation and you can add a transparent element at the spot where the character stops. An action set can then be added to the transparent image that calls the second frame animation which makes the character roar.
Let us know if you need more detail on how to implement this.